![]() ![]() The game also introduces role-playing elements where the player can choose to “ally” with the four opposing factions – the Keepers, the Hammerites, the Pagans and the City Watch. In Deadly Shadows, the player has to sell his loot in order to get gold and similarly buy equipment by visiting stores in person. This was all done through menus and was very simplistic. Previously, the player would automatically be assigned a certain amount of gold after the completion of each mission which could be used to buy equipment as necessary for the next mission. Also new to the game is the way the player earns money from loot and buys equipment for missions. However, in Deadly Shadows, the player is allowed to roam the streets to get to the mission while being able to interact with pedestrians. In previous Thief titles, the player would be directed from mission to mission via a movie clip and a textual briefing. Another addition made to the game was the ability to play in third person view and switch between perspectives while ingame.įor the first time in a Thief game, slightly restricted free-roaming maps were introduced. Garrett needs to adapt to the constantly changing environments and keep hidden in the shadows to avoid being detected. ![]() Being a new engine, the game was able to introduce better lighting and dynamic shadows to the enviornment. In addition, the game was developed on a heavily modded Unreal 2 engine, as opposed to the Dark Engine, which was used in previous Thief titles. ![]() Thief Deadly Shadows was released simultaneously on for PC and Xbox unlike previous games in the series which were PC exclusive. Eidos Interactive, the publisher of Thief games, were able to secure the rights to Thief and eventually assigned the task of developing Deadly Shadows to Ion Storm Austin. However on May 24, 2000, they were forced to close shop due to financial problems. Through jaw-dropping technical possibilities, Thief delivers unprecedented immersion through sights, sounds and artificial intelligence.The previous two games in the series – Dark Project and Metal Age – were developed by Looking Glass Studios and were well known for their innovative stealth based gameplay. What kind of master thief will you be?īecome one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. ![]() Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies. Sneak into rich houses, Infiltrate the best-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned. The most challenging heists, the most inaccessible loots, the best kept secrets: nothing is out of your reach.Įxplore the sick and troubled City, from its shady back alleys to the heights of its rooftops. Step into the silent shoes of Garrett, a dark and lonely thief with an unrivalled set of skills. Even the most cautious citizens and their best-guarded possessions are not safe from his reach. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Garrett, the Master Thief, steps out of the shadows into the City. ![]()
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